Monthly Archives: December 2008

I just set up the new website for the ARIS project at www.arisgames.org

It is an exciting time for the project. Source code is available for anyone on the internet that wants to get involved and we have a bold plan for next semester.

Value of working together vs. Time in PrototypingGamasutra featured a fantastic article recently from a group of Carnegie Mellon’s Entertainment Technology Center. The Experimental Gameplay Project created 50 games by 4 grad students in 1 semester! One of the Hits was the World of Goo, which our team used last week to demo a great new design and was downloaded 100k times in the first few month of being released.

Here is the Article

  • Enforce Short Development Cycles: Twice as much work does not mean twice the quality
  • Prototype themes like ‘gravity’ or ’springs’ to constrain creativity and generate more
  • Develop in Parallel: Only the Beginning and End of a design project benefit from a team
  • Spend time gathering concept/inspiration art. It makes a big difference (but will not fix a bad design)
  • Do things quick and simple – Cheat often
  • Don’t over engineer and make things general and reusable, make them specific to see if they really work