Papers
Mobile Learning Environments (Article)
Educause Quarterly – Volume 33 Number 3
September 2010
Designing and Using an Online Game to Teach Engineering (Article)
Frontiers in Education 2009 ASEE/IEEE Conference Proceedings
October 2009
Press
Global Game Jam: Design a Place Based Mobile Game (Link)
MacArthur Spotlight on Digital Media and Learning
April, 2011
Prototyping Our Way to Reforming Education (Link)
MacArthur Spotlight on Digital Media and Learning
January, 2011
Live Stage: The Bike Box [Brooklyn] (Link)
Turbulance
July 2010
‘Augmented Reality’ on Smartphones Brings Teaching Down to Earth (Link)
Chronicle of Higher Education
June 2010
Invited Talks
Mobile Learning
International Society of Technology in Education
June 2011
Videogames and Mobiles in Education
EdTechTalk: Teachers Teaching Teachers Podcast (Link)
April 2011
The Impacts of Mobile Media on Society
11th annual DigitalNow Executive Summit
April 2011
Re-imagining learning: What Facebook, Rock Band and iPhones have to teach teachers (Slides, Video)
Governors State University
September 2010
Augmenting Reality with Mobile Phones and Place-based Learning (Link)
Pearson Foundation, Nokia and Smithsonian Institute – Leadership Summit on Digital Media
July 2010
New Media in Learning
University of Wisconsin – Teaching Academy Summer Retreat
June 2010
Designing Place Based Mobile Learning Experiences (Video)
Maclearning.org
June 2010
The Mobile Learning Revolution (Video)
Governors State University – Faculty Summer Institute
June 2010
Innovative Pedogogies using the iPhone and Mobile Media
UW Deans Leadership Symposium, Apple Inc.
April 2009
Game On! The Culture of Videogames
University of Wisconsin Center for Humanities
April 2009
Web 2.0: Examples and redefinition as subversive media (video link)
Wisconsin’s Research and Education Network
December 2008
Telling Mobile Stories using ARIS
Digital Storytelling @ University of Wisconsin – Madison
November 2008
Other Talks
Mobile Learning and Mobile Media Workshop
Games, Learning and Society Mobile Learning Summit
June 2010
The Games, Learning and Society Research Group
Digital Salon Symposium 2010
April 2010
ENGAGE to LEARN: Simulations and Games in Higher Education
UW System 2010 President’s Summit on Excellence in Teaching and Learning
April 2010
Learning through Play: Teaching Music, Engineering and Biology with video games
2010 Teaching and Learning Symposium
April 2010
Agile Game Development Methods for Small Teams
Guest Lecturer – Computer Science 679 – UW Madison
April 2010
Game Design 101 – Competing Design Questions in Game Design (PDF)
Guest Lecturer – Computer Science 679 – UW Madison
March 2010
Game Design 101 – The Mechanics, Dynamics, Aesthetics model (PDF)
Guest Lecturer – Computer Science 679 – UW Madison
March 2010
Possible Directions for Mobile Learning at UW Madison
Games, Learning and Society Brown Bag
February 2010
Mobile Media and Mobile Learning (PDF)
UW Madison Engage Program
February 2010
Mobile Learning, GLS-Mobile and the ARIS Games Project
Games, Learning and Society Brown Bag
February 2010
GameQuest: Managing Educational Game Design Projects (GameQuest2_DTL_8-4-09_Handouts)
Distance Teaching and Learning National Conference
August 2009
ARIS Game Jam Results: Designing 30 mobile games in four months
Games Learning and Society 5.0
July 2009
Where Do We Go From Here? How to Make an Augmented Reality Game (co-author)
American Educational Research Association (AERA) National Conference
April 2009
Mobile Media Learning(PDF link)
University of Wisconsin E-Learning Roadmap Committee
January 2009
Mobile Media Technologies and ARIS
University of Wisconsin Library System
December 2008
GameQuest: Creating an Educational Gaming Program for Higher Education (I was a co-designer, Steve Akerman and Kathy Christoph facilitated the card game-presentation)
EDUCAUSE National Conference
October 2008
ARIS: A new way to create Mobile learning Experiences (co-presented with Chris Blakesley)
Open Education 2008 National Conference
September 2008
Facilitating Group Collaborative Work (co-presented with Lindsey Schmidt)
ENGAGE Faculty Orientations – University of Wisconsin
July 2008
GameQuest – Designing Games and Simulations for Higher Education (co-presented with Cid Freitag and Les Howles) (video link)
Games, Learning and Society 4.0 National Conference
July 2008
Facilitating Collaborative and Group Projects
Teaching and Learning Symposium
May 2008
Group Collaboration Theory
ComETS – Community of Educational Technology Support – University of Wisconsin
April 2008
Group Collaboration Theory
ENGAGE – University of Wisconsin
March 2008
GameQuest: Creating an Educational Gaming Program for Higher Education (I was a co-designer, Steve Akerman, Chris Lupton and Kathy Christoph facilitated the card game-presentation)
EDUCAUSE Learning Initiative National Conference
January 2008
A Comparison of Augmented Reality (AR) Platforms
(presented by teammates)
Games, Learning and Society 3.0 National Conference
July 2007
The Grant and Prototyping process of making Games for Higher Education (video link – My part is about 38 minutes in) (co-presented with Dan LaValley and Les Howles)
Games, Learning and Society 3.0 National Conference
July 2007
New and Emerging forms of Media
Wisconsin Public Television
October 2007
Making Learning Click – Using Clickers for Instruction (co presented with Jeff Henriques)
e-Pedagogy Livecast – University of Wisconsin
Sptember, 2007
The “Educational Toolbox”
UNIQUIP 2006 National Conference
June 2006
One Comment
David, I’m going to develop a prototype of an AR game for my Plant Propagation class to test this Fall. I read on the app page that, ‘Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 4.0 or later”. However, none of the other information on the ARIS site notes that game play works on the iPad…I only see reference to the iPhone or iTouch.
So my question is, does the game app work as well on the iPad 2 as on the iPhone or iTouch? Just want to make sure before I plunk down my cash for an iPad.
Thanks,
Tom