Understanding Comics – Scott McCLoud via Cid Freitag

Why comics in game design?

  • The gutter – an action that happens inbetween the art is a lot like the activities the player does in a game
  • They are both a “low art” form surround by lots of fear. In the 50ies, people were scared of “tales from the Crypt” they eway they are scared of GTA now.

McCloud defines a comic as “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer”

Is the Bayeux Tapestry a comic by this definition? Myan Murals/Writing and Art? Egyptian Hieroglyphics?

Icons

Icons are any images used to represent a person, place or idea.

Abstracting allows us to focus on what we want to draw attention to. Its not a matter of reducing detail as much as picking the details that are important.

Words can also lie within a continuum from received to perceived.

Closure

Comics are fractured snapshots of a continuous timeline. From this, we all construct a unified reality. The world on the other side of the comic page is assumed to have a reality and we are trying to make sense of it.

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