Why comics in game design?
- The gutter – an action that happens inbetween the art is a lot like the activities the player does in a game
- They are both a “low art” form surround by lots of fear. In the 50ies, people were scared of “tales from the Crypt” they eway they are scared of GTA now.
McCloud defines a comic as “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer”
Is the Bayeux Tapestry a comic by this definition? Myan Murals/Writing and Art? Egyptian Hieroglyphics?
Icons are any images used to represent a person, place or idea.
Abstracting allows us to focus on what we want to draw attention to. Its not a matter of reducing detail as much as picking the details that are important.
Words can also lie within a continuum from received to perceived.
Comics are fractured snapshots of a continuous timeline. From this, we all construct a unified reality. The world on the other side of the comic page is assumed to have a reality and we are trying to make sense of it.